wholesale country bling jewelry Egret and COCOS2D-X-JS which is more stable and better at present

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3 thoughts on “wholesale country bling jewelry Egret and COCOS2D-X-JS which is more stable and better at present”

  1. wholesale polynesian jewelry If a large game, it is strongly recommended not to use COCOS2D-JS
    The several current projects are developed by COCOS2D-JS. I plan to switch these projects to EGRET. There are several reasons:
    1, cocos IDE has bugs: the breakpoint will collapse, the code prompts are poor, the memory is too high, and the menu bar of the virtual machine will affect the event (iterates many versions, this menu bar BUG is not none Fix)
    2, Studio's workflow is the worst in several engines, and there are bugs. Often and actual performance is inconsistent. And the memory is large, and it will collapse. Can't inherit (this problem is the most serious, you can't inherit the button, then pressing high -level functions such as zooming is very painful).
    3,
    The architecture is too poor. Write a small function is okay. If you want to write a large game, this architecture will make you crazy! For example, the simplest button event, I must add a touch type judgment to the event method. A very simple click, just
    has a lot of similar code! 4. There are several sets of UI, but each set has bugs. The design of CCUI is also bad! It is also the culprit of collapse.
    5, engine BUG problem,
    The many bugs will make you cry without tears, such as Undefined in the coordinates. Another example is the hot update bug, the package compiled by Xcode is the JS instead of JSC. When this bag is released, it will be
    Essence (This problem has caused us to lose for 3 months to know that the Apple Store has passed the audit location). Another example: iOS third -party input method will cause collapse!
    6. Workflow problem, the observation variable of the breakpoint of the IDE is very unfriendly, the configuration of the export of Studio is very large, and the studio scalability is poor. Before the IDE 1.2 version came out, our team could not even break the point, and we could only print the log to debug.
    7. Work efficiency issues, code prompts do not talk first. I can tossed for a long time to implement a simple list, then the list of CCUI is really not easy to use! In addition, cutting and masks only need a line of code, and countless lines are needed under COCOS!
    8,
    The engine upgrade problem: COCOS is about 1 monthly upgrade, Egret is 2 weeks. However, the COCOS upgrade will bring a lot of new bugs, and the compatibility is very poor. As a result, we still use version 3.0
    . The most painful thing is that the official version 3.6 cannot be broken! 3.0 upgrades to 3.6 will also lead to chaotic layout, failure of the nine palaces, and collapse and retreat (definitely not the explanation of the code problem)! Basically, each new feature of
    cocos will bring countless new bugs. The old bug repair volume is also small. The problems of feedback from my forum often need to iterate 2 to 3 versions to repair. The next version of the restoration part -time job is impossible. And
    egret not only iterates, but also diligent in bug repair! There are also few verification bugs that cause product quality.
    9. The attitude of official personnel: The bug feedback I posted in the Cocos forum, someone came to reply after 7 days. Address (from 3.0 to 3.1 and 3.2 bugs, the official help to see), and then look at the bug feedback I sent by Egret. At that time, it was off work, but I replied to me early the next morning. Address (Egret community-BUG list)
    10, API problem: Cocos has experienced 3 large versions, and the official API documentation also has APIs. Actually, there is no. The official reply has not yet added JS binding.
    11, cross-platform problem: Cocos2D-JS is often inconsistent with HTML5 and JSB. As a result, we can only focus on JSB and give up the HTML5 version. Egret rarely has this problem.
    12,
    Performance problems: first aside of Runtime. If you use CCUI, then I 100%guarantee that your Cocos2D-JS performance will be killed by Egret. Besides, the performance comparison of the following
    , Cocos people say that Egret is a logic written by JS, and they are binding. Then the problem is. Now, the performance pressure generated by JS's logic is not a problem (refer to
    node.js, you can write a server with JS). The main performance pressure is actually rendering, and the two of them are OpenGL as rendering. If you use CCUI, it is still killed by
    egret. The DrawCall brought by CCUI is really too! Intersection Let's talk about Runtime again. Many of the Egret browsers now integrate Runtime (which can be rendered for Canvas instead of Canvas), and Cocos-JS just said that it was slower.
    13, product roadmap problem: several products of COCOS are trying to get 3D, EGRET has already made an IDE by himself. The basic life COCOS is not guaranteed, so think about fighting with U3D!
    14, internal problems: COCOS estimates that the internal is not harmonious. The IDE is said to be developed by one person. STUDIO is 30 people (30 people have this thing), and Studio is used. Technology! Qt and Air have so many high -efficiency and strong scalability techniques, choose a .NET. Essence Essence Essence
    ---------------------------------------------------------------------------------------------- ------------------------------------------------ ---------------------------------rn题rn外话:说了那么多cocos的No, I have tried to love it. I even developed a UI editor like Egret
    wing, and wrote the same API (Egret for Flash/Flex. Use, simple and clear). Among them, the UI editor also adds the function of
    unity3d. However, because of some crazy bugs at the bottom of the Cocos, I eventually gave up. There is an Egret car, what kind of wheel I do? I intend to open the source of this Cocos in my hand. Then go to Egret!
    ---------------------------------------------------------------------------------------------- ------------------------------------------------ ---------------------------------rn再来个题外话:rn游戏引擎cocos2d- JS and EGRET comparison
    This
    is the first comparison of Baidu search. It says that there are more COCOS2D tools than EGRET. I do n’t deny it, but it is basically not available. Egret's tools are stable. Take the simplest bone movement
    painting, Cocos does not even support the keel. The bone design in Studio is also a pit. Egret's skeletal design tools have burst Studio from the interface and practicality!
    If more, the successful product in the above address: fishing master, DOTA legend, my name MT is written by Cocos2DX, and it has nothing to do with the JS version! Have you ever seen the legend of Dota on the web version?
    The development language comparison above. For large projects, TS really burst JS! JS will accidentally make mistakes and really are not suitable for big projects, otherwise Microsoft will not create this wheel.
    The reference materials comparison above, Cocos2D-JS documentation does not even have parameter annotations, and it is not possible to reference with C documents. Many parameters are inconsistent! Egret inherits the help of Chinese in the development tool.

    From the current situation, this year is definitely a year when EGRET products are sprayed. Don't believe it! Cocos is really miserable!
    ---------------------------------------------------------------------------------------------- ------------------------------------------------ ---------------------------------rn再rn次申明,请拿cocos2d-js Or JSB's masterpieces, don't take 2DX things. When it comes to 2DX, you can learn more. On the list, several people have not changed the engine source code. There are several
    games can upgrade with the COCOS engine. There are a few of Studio. I don't want to force Wang Zheus, I just hope that you can face the BUG and improve the experience. If yes, our team will consider
    Cocos technology, otherwise we can only use Egret and Unity3D. I said that COCOS is not so much, but also hope that he can grow, which can bring more benefits and more convenience to developers, rather than
    The problems with various non -chores and various means of stingy. Also, these points I said,@还
    , if you do n’t say these bugs, these problems, then it is estimated that it may not be changed. Egret is also called Wang Ze. However, his concept is completely when our developer is a user and improves the development experience. This
    is very important.

  2. wholesale body jewelry canada If a large game, it is strongly recommended not to use COCOS2D-JS
    The several current projects are developed by COCOS2D-JS. I plan to switch these projects to EGRET. There are several reasons:
    1, cocos IDE has bugs: the breakpoint will collapse, the code prompts are poor, the memory is too high, and the menu bar of the virtual machine will affect the event (iterates many versions, this menu bar BUG is not none Fix)
    2, Studio's workflow is the worst in several engines, and there are bugs. Often and actual performance is inconsistent. And the memory is large, and it will collapse. Can't inherit (this problem is the most serious, you can't inherit the button, then pressing high -level functions such as zooming is very painful).
    3,
    The architecture is too poor. Write a small function is okay. If you want to write a large game, this architecture will make you crazy! For example, the simplest button event, I must add a touch type judgment to the event method. A very simple click, just
    has a lot of similar code! 4. There are several sets of UI, but each set has bugs. The design of CCUI is also bad! It is also the culprit of collapse.
    5, engine BUG problem,
    The many bugs will make you cry without tears, such as Undefined in the coordinates. Another example is the hot update bug, the package compiled by Xcode is the JS instead of JSC. When this bag is released, it will be
    Essence (This problem has caused us to lose for 3 months to know that the Apple Store has passed the audit location). Another example: iOS third -party input method will cause collapse!
    6. Workflow problem, the observation variable of the breakpoint of the IDE is very unfriendly, the configuration of the export of Studio is very large, and the studio scalability is poor. Before the IDE 1.2 version came out, our team could not even break the point, and we could only print the log to debug.
    7. Work efficiency issues, code prompts do not talk first. I can tossed for a long time to implement a simple list, then the list of CCUI is really not easy to use! In addition, cutting and masks only need a line of code, and countless lines are needed under COCOS!
    8,
    The engine upgrade problem: COCOS is about 1 monthly upgrade, Egret is 2 weeks. However, the COCOS upgrade will bring a lot of new bugs, and the compatibility is very poor. As a result, we still use version 3.0
    . The most painful thing is that the official version 3.6 cannot be broken! 3.0 upgrades to 3.6 will also lead to chaotic layout, failure of the nine palaces, and collapse and retreat (definitely not the explanation of the code problem)! Basically, each new feature of
    cocos will bring countless new bugs. The old bug repair volume is also small. The problems of feedback from my forum often need to iterate 2 to 3 versions to repair. The next version of the restoration part -time job is impossible. And
    egret not only iterates, but also diligent in bug repair! There are also few verification bugs that cause product quality.
    9. The attitude of official personnel: The bug feedback I posted in the Cocos forum, someone came to reply after 7 days. Address (from 3.0 to 3.1 and 3.2 bugs, the official help to see), and then look at the bug feedback I sent by Egret. At that time, it was off work, but I replied to me early the next morning. Address (Egret community-BUG list)
    10, API problem: Cocos has experienced 3 large versions, and the official API documentation also has APIs. Actually, there is no. The official reply has not yet added JS binding.
    11, cross-platform problem: Cocos2D-JS is often inconsistent with HTML5 and JSB. As a result, we can only focus on JSB and give up the HTML5 version. Egret rarely has this problem.
    12,
    Performance problems: first aside of Runtime. If you use CCUI, then I 100%guarantee that your Cocos2D-JS performance will be killed by Egret. Besides, the performance comparison of the following
    , Cocos people say that Egret is a logic written by JS, and they are binding. Then the problem is. Now, the performance pressure generated by JS's logic is not a problem (refer to
    node.js, you can write a server with JS). The main performance pressure is actually rendering, and the two of them are OpenGL as rendering. If you use CCUI, it is still killed by
    egret. The DrawCall brought by CCUI is really too! Intersection Let's talk about Runtime again. Many of the Egret browsers now integrate Runtime (which can be rendered for Canvas instead of Canvas), and Cocos-JS just said that it was slower.
    13, product roadmap problem: several products of COCOS are trying to get 3D, EGRET has already made an IDE by himself. The basic life COCOS is not guaranteed, so think about fighting with U3D!
    14, internal problems: COCOS estimates that the internal is not harmonious. The IDE is said to be developed by one person. STUDIO is 30 people (30 people have this thing), and Studio is used. Technology! Qt and Air have so many high -efficiency and strong scalability techniques, choose a .NET. Essence Essence Essence
    ---------------------------------------------------------------------------------------------- ------------------------------------------------ ---------------------------------rn题rn外话:说了那么多cocos的No, I have tried to love it. I even developed a UI editor like Egret
    wing, and wrote the same API (Egret for Flash/Flex. Use, simple and clear). Among them, the UI editor also adds the function of
    unity3d. However, because of some crazy bugs at the bottom of the Cocos, I eventually gave up. There is an Egret car, what kind of wheel I do? I intend to open the source of this Cocos in my hand. Then go to Egret!
    ---------------------------------------------------------------------------------------------- ------------------------------------------------ ---------------------------------rn再来个题外话:rn游戏引擎cocos2d- JS and EGRET comparison
    This
    is the first comparison of Baidu search. It says that there are more COCOS2D tools than EGRET. I do n’t deny it, but it is basically not available. Egret's tools are stable. Take the simplest bone movement
    painting, Cocos does not even support the keel. The bone design in Studio is also a pit. Egret's skeletal design tools have burst Studio from the interface and practicality!
    If more, the successful product in the above address: fishing master, DOTA legend, my name MT is written by Cocos2DX, and it has nothing to do with the JS version! Have you ever seen the legend of Dota on the web version?
    The development language comparison above. For large projects, TS really burst JS! JS will accidentally make mistakes and really are not suitable for big projects, otherwise Microsoft will not create this wheel.
    The reference materials comparison above, Cocos2D-JS documentation does not even have parameter annotations, and it is not possible to reference with C documents. Many parameters are inconsistent! Egret inherits the help of Chinese in the development tool.

    From the current situation, this year is definitely a year when EGRET products are sprayed. Don't believe it! Cocos is really miserable!
    ---------------------------------------------------------------------------------------------- ------------------------------------------------ ---------------------------------rn再rn次申明,请拿cocos2d-js Or JSB's masterpieces, don't take 2DX things. When it comes to 2DX, you can learn more. On the list, several people have not changed the engine source code. There are several
    games can upgrade with the COCOS engine. There are a few of Studio. I don't want to force Wang Zheus, I just hope that you can face the BUG and improve the experience. If yes, our team will consider
    Cocos technology, otherwise we can only use Egret and Unity3D. I said that COCOS is not so much, but also hope that he can grow, which can bring more benefits and more convenience to developers, rather than
    The problems with various non -chores and various means of stingy. Also, these points I said,@还
    , if you do n’t say these bugs, these problems, then it is estimated that it may not be changed. Egret also has the person named Wang Ze, but his concept is completely when our developer is a user, and improve the development experience. This

  3. private label jewelry wholesalers Seeing your answers, I can only say that you do n’t know about Egret ’s truth about the truth about Egret. It is only suitable for running in WeChat. If you want to make an app, you suggest you give up EGRET in advance. We are currently preparing to use the COCOS2D development project to give up EGRET. Anyway, the COCOS2D is not easy to use based on the bottom C . As the saying goes, the thin camel is bigger than the horse. Who is who knows

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